![]() ![]() Launched this July, along with the iPhone 3G and the version 2.0 OS (which is required for running applications built with the SDK), the App Store makes purchasing applications as easy as buying songs, albums or movies. ![]() For a percentage of each sale - except on those applications released for free - Apple would host developers' applications on the App Store and deal with the transactions necessary for users to make purchases and downloads. But following much consternation from third-party developers (many of whom had taken matters into their own hands with unofficial solutions), Apple finally released a full Software Development Kit (SDK) earlier this year to allow developers to create native iPhone applications.īeatMaker's Pad view provides playable pads for triggering and recording the loaded samples, and you'll notice that there is also a surprising number of parameters for controlling the playback of each sample.In addition to providing the tools needed to create iPhone applications, Apple announced the App Store, a new service that would make it easy for developers to sell their creations directly to end users. Initially, this was something of moot point as, citing security issues, Apple had stated that the platform would not be open for third-party development. At the time of writing there were over 200 music-related applications available.When the iPhone was first announced nearly two years ago, I was pretty sceptical about its potential for running general-purpose software, let alone software that would have a musical purpose. The App Store is accessible via iTunes and makes purchasing iPhone applications easy. Forget the idea of a laptop studio - it's time for the pocket studio! As iPhone-mania continues to grip the World, developers have been releasing music–related applications, some of which offer a surprising level of sophistication.
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